P&T v0.244

New version is rolling out now. This one adds a new player background for Gold! and has a few very important fixes – if you have a game career that is very important to you, consider creating a new save file. This version should ensure that subordinate captains are now…

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A Pirate Fleet: Part 2

So, I just have to admit: I suck at limiting myself to small tasks. I started out relaxing the requirements on subordinates; fixed it so that subordinate ships can now run off (if you have too many), got started on updating the user interface for the ship status views, tweaked…

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A Pirate Fleet

The final fix for the treasure handling bug is taking a little extra time, as it is pretty central to the whole fleet ship/prize ship mechanism (i.e., transfer of wealth between ships of different types). As a consequence of that, I am holding back on doing further hacks on that,…

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BattleBytes 101: Combat Mechanics

Continuing on from last week’s post, here is a little something on some of the thoughts I have for the combat mechanics. Note that these are definitely subject to change; the system needs to be both fun, and work well (i.e., give reasonable results), and some of that will only really…

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BattleBytes 101: Units and Stats

I thought it might be interesting to write something about the combat mechanics in the (unimaginatively named) BattleBytes system, which is being developed for Pirates and Traders 2. Disclaimer: Since this is still very much in development, the design here may change before it goes public. Scale BattleBytes is a…

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New update coming

A new update should roll out later today, containing some bug fixes. I’ve registered that people are having some issues with recruiting + distributing plunder; this patch will probably not fix that issue entirely, but I’m working on tracking down the issue and getting it fixed. I also plan to rework…

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