P&T V0.249

Haven’t had time to write any new blog posts, as I’m trying to keep up the “once per week” update schedule that I’ve been going with for the past few weeks. The latest update revamps the story view in the same manner as the status views (i.e., with a back…

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P&T v0.244

New version is rolling out now. This one adds a new player background for Gold! and has a few very important fixes – if you have a game career that is very important to you, consider creating a new save file. This version should ensure that subordinate captains are now…

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A Pirate Fleet: Part 2

So, I just have to admit: I suck at limiting myself to small tasks. I started out relaxing the requirements on subordinates; fixed it so that subordinate ships can now run off (if you have too many), got started on updating the user interface for the ship status views, tweaked…

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A Pirate Fleet

The final fix for the treasure handling bug is taking a little extra time, as it is pretty central to the whole fleet ship/prize ship mechanism (i.e., transfer of wealth between ships of different types). As a consequence of that, I am holding back on doing further hacks on that,…

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BattleBytes 101: Combat Mechanics

Continuing on from last week’s post, here is a little something on some of the thoughts I have for the combat mechanics. Note that these are definitely subject to change; the system needs to be both fun, and work well (i.e., give reasonable results), and some of that will only really…

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BattleBytes 101: Units and Stats

I thought it might be interesting to write something about the combat mechanics in the (unimaginatively named) BattleBytes system, which is being developed for Pirates and Traders 2. Disclaimer: Since this is still very much in development, the design here may change before it goes public. Scale BattleBytes is a…

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