Merry Christmas 2018

Well, this year went fast. Unfortunately, things have pretty much carried on this year where it left off last year – i.e., way too much things to do at work eating into my free (and MicaBytes development) time. That reality – combined with the problems I had while developing the…

Continue reading

Gamepedia

As part of my ongoing quest to streamline and improve the games and their documentation, the latter are now being moved to Gamepedia, where the Pirates and Traders + Pirates and Traders 2 wiki will now become available. The documentation remains sparse, but – as and when I find time…

Continue reading

Testing, testing…

Those of you following on Discord have probably noticed that I’m doing a lot of “upgrading” of the infrastructure surrounding MicaBytes. Setting up the Discord server is one, of course, but I’m also working on the wikis and moving my issue/bug lists. My hope is, of course, to make communication…

Continue reading

Land Combat Redux (PART 2)

So, if it wasn’t obvious from the previous post, I think one of the key elements in making a replayable tactical combat system is to have a variety of enemies with very distinct styles. That, unfortunately, tends to be a problem when you are trying to model historical combat. It…

Continue reading

Land Combat Redux (Part 1)

I’ve had game development as a hobby for way too many years. In all those years, there is one design issue that I’ve worked on in one form or another pretty much constantly: how to incorporate tactical combat into strategic gameplay. I’ve never been satisfied with any of the solutions…

Continue reading