BattleBytes 101: Combat Mechanics

Continuing on from last week’s post, here is a little something on some of the thoughts I have for the combat mechanics. Note that these are definitely subject to change; the system needs to be both fun, and work well (i.e., give reasonable results), and some of that will only really…

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BattleBytes 101: Units and Stats

I thought it might be interesting to write something about the combat mechanics in the (unimaginatively named) BattleBytes system, which is being developed for Pirates and Traders 2. Disclaimer: Since this is still very much in development, the design here may change before it goes public. Scale BattleBytes is a…

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