And not so rapid iterations

So, after the rapid iterations of the last major set of changes, it’s been quickly back to the grindstone, with the usual problems I’ve been struggling with for the past year or so. Easter was great though – I got some time to step away from work, do classical Norwegian…

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Rapid iterations

In case you haven’t noticed, the past few hours have seen some rapid updates of the game. This is because I’m updating some of the core methods and structures in the game, in preparation for the next major set of updates to the game (mostly related to the social interaction).…

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Snow, snow, snow

I had hoped to have an update ready tonight, but instead I spent the weekend digging my home free from the snow that has been falling over this damn country for the past month. If anyone is interested in approximately a thousand tons of ice and snow (my totally rational,…

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Less Crunch, More Code

January is over, and unfortunately I’m still massively busy. But things are – gradually – letting up so that I’ll be able to work on this more consistently for longer periods of time. I make it a point to always do some work on the game, but when all that…

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P&T V0.250

P&T v0.250 continues the update of the narrative interface. The place to go to see this is the saloon (and the governor’s hall, if you have not yet met the governor). Instead of a list of names at the bottom of the screen, you will now see a row of…

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P&T V0.249

Haven’t had time to write any new blog posts, as I’m trying to keep up the “once per week” update schedule that I’ve been going with for the past few weeks. The latest update revamps the story view in the same manner as the status views (i.e., with a back…

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