More on Portraits

This week has primarily been about finishing the portrait generating code and interface, though I must admit that having picked up Total War: Warhammer at bargain price this friday, some of my free time this weekend was spent bashing greenskin heads. I’ve also noted that many of you have issues with…

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Generating portraits

I had planned to do an update for today, but instead ended up using both thursday and friday first working on portrait generating code that is used when starting a new game and then on updating all of the player item data files. Generating the portraits at the start of…

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MicaBytes 2017

Time for another status. Looking at the last update, in-app purchases have been added to the game and the initial work on portraits has been done. I expect to release the first version with configurable player portraits and character items to the beta channel early this month. It’s not going…

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November 2016

Time for an update on where things stand. As mentioned earlier, I changed jobs in November. This meant an unavoidable slowdown in development for the past weeks, both before the switch (during the process of wrapping up at my old place of work), as well as after, as I spend…

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Version 0.160

It’s been a long time coming, but version 0.160 is finally rolling out over Google Play now.   WARNING: This update messes with your savegames. If you want to avoid losing old saves, make sure that you do NOT overwrite them after the game has converted the old savegame (use…

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Summer’s Over

So, a month or so ago, I mentioned that thing’s were happening in my private life that caused a slight hiatus in development for P&T2. I can mention now that what happened was that a number of interviews (and the preparation for these) were swallowing up my free time, which…

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