Testing, testing…
Those of you following on Discord have probably noticed that I’m doing a lot of “upgrading” of the infrastructure surrounding MicaBytes. Setting up the Discord server is one, of course, but I’m also working on the wikis and moving my issue/bug lists. My hope is, of course, to make communication…
Land Combat Released
So, as I’m typing this version 0.289 – the Land Combat upgrade – is finally rolling out as a production release. We’re not quite done yet. The current version is a first version and still very limited: there are only a few combat units available (and weapons cannot be used…
Land Combat Redux (PART 2)
So, if it wasn’t obvious from the previous post, I think one of the key elements in making a replayable tactical combat system is to have a variety of enemies with very distinct styles. That, unfortunately, tends to be a problem when you are trying to model historical combat. It…
Land Combat Redux (Part 1)
I’ve had game development as a hobby for way too many years. In all those years, there is one design issue that I’ve worked on in one form or another pretty much constantly: how to incorporate tactical combat into strategic gameplay. I’ve never been satisfied with any of the solutions…