One more such victory…

So, as mentioned a couple of weeks ago, I’ve gone back to basics with the Imperium design, in order to see the game through to completion within a more reasonable timeframe. One of the consequences of this decision has been that I’ve needed to go back to the base classes…

Continue reading

Vae Victis

As mentioned in the previous post, I finally decided to focus on the “core” of the Imperium experience; which is/was the political gameplay. Unfortunately, the lure of details changed the priorities of Imperium during development, and as a result an inordinate amount of the development time I’ve spent on Imperium…

Continue reading

Quo Vadis?

That’s Latin, and means something like “Where are you going…” or something like that. I’m not really that dab at Latin. Where is Imperium going? Good question – but before I answer it, it is perhaps best to start with where we have been. I started designing Imperium back in…

Continue reading