May thoughts

Whew… time passes fast when you’re busy like crazy. I’ve been sharing the past couple of weeks between completing the write-up for the “Hunt for the Treasure Fleet” story line (including testing it – and killing off an innumerable number of pirates), and working on the game framework for my next game(s). The…

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Pirates and Traders and You

With my attention turning towards Dwarf King (and the Small Battle system), I will – of necessity, since I’m only one person – be doing less work on Pirates and Traders in the future. Some of you who have contacted me in the past weeks may already have noticed this…

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Command and Small Battles

Well, I promised to talk about the game mechanics, so I better deliver. Small Battles is a pretty stylized game, mechanically. It has to be – with each side typically fielding 15 to 20 units. In most ancient battles, that will probably see the standard infantry unit averaging 2000 or…

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MicaByte Game Library open sourced

I recently released the MicaByte “Game Library” as open-source. I work almost entirely in Native Android. That’s mostly a convenience thing – the time I have for game development is very limited, and although I am a C++ programmer by trade I like Java as well. Java is not a…

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Talking of Small Battles

So, for the past couple of weeks most of my time has been spent working on getting a playable alpha version of Small Battles ready and into the hands of the testers. It will be a while after that before the game itself is ready for release, but I want…

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