I/O’s Ahead

So, version 2.6.6 of Pirates and Traders has gone out, and no serious new bugs seem to have been introduced beyond the troubles with the locale settings. I’m still seeing reports of OutOfMemory errors in my dashboard though, which is disappointing – I was hoping to put a bigger dent…

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May thoughts

Whew… time passes fast when you’re busy like crazy. I’ve been sharing the past couple of weeks between completing the write-up for the “Hunt for the Treasure Fleet” story line (including testing it – and killing off an innumerable number of pirates), and working on the game framework for my next game(s). The…

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Pirates and Traders and You

With my attention turning towards Dwarf King (and the Small Battle system), I will – of necessity, since I’m only one person – be doing less work on Pirates and Traders in the future. Some of you who have contacted me in the past weeks may already have noticed this…

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Talking of Small Battles

So, for the past couple of weeks most of my time has been spent working on getting a playable alpha version of Small Battles ready and into the hands of the testers. It will be a while after that before the game itself is ready for release, but I want…

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This year in the Caribbean

With the announcements on Small Battles and Dwarf King done, I’d better talk a little bit about what will be happening with Pirates and Traders in 2013. Most of my development effort this year will go to working on the two announced games. However, this does not mean that I…

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2013: New Beginnings

As those of you who follow the Twitter/Facebook feed may have gathered, Christmas brought a new addition to my household. Given that MicaByte is essentially a one-person, part-time company, that means that the next couple of months will be… interesting. I expect to be able to continue development on my…

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