Closing in on Release

It’s been a bit short of news on the fan page for a while now; the reason is quite simply that I’ve been busy, at work, and at working on Pirates and Traders 2. After some initial stability issues, the new game engine now seems to be stable and without…

Continue reading

Minimal viable product

One thing that you will sometimes see when reading indie game developer blogs/postmortems  is the discussion of the minimal viable product (game). It’s one of those terms that have different meanings depending on who you ask, but from my point of view, it is essentially an agile development method. Essentially, the…

Continue reading

Beta Comments

The beta version is almost ready for release. I am currently working through the game save/loading code and fixing up some missing/out of data functionality, and once that is done, I’ll roll out the game to the testers. Note that although I call this a Beta, that’s not really an…

Continue reading

More teasing

Or something. I hate doing these updates, because it feels like I’m just repeating stuff that I’ve already said, without providing the news that I know you want. Like… when is P&T2 coming out. Sorry, still can’t tell you. Still incredibly busy. We’re mostly done with our move by now…

Continue reading

What comes next…

To celebrate five years of Pirates and Traders, the Gold! version is on 60% sale for the rest of the week on Google Play. I had hoped to be able to announce the Beta of Pirates and Traders 2 this week, but alas – it is not to be. Easter…

Continue reading

Taxing week

Have I mentioned how much I hate doing taxes? Oh, I did? Ok, nothing to see here. Apart from dotting the i’s and crossing the t’s on paperwork, this week has been spent on fixing stuff in the story script engine. That seems to be done, now, so I’m starting…

Continue reading