I/O’s Ahead

So, version 2.6.6 of Pirates and Traders has gone out, and no serious new bugs seem to have been introduced beyond the troubles with the locale settings. I’m still seeing reports of OutOfMemory errors in my dashboard though, which is disappointing – I was hoping to put a bigger dent…

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May thoughts

Whew… time passes fast when you’re busy like crazy. I’ve been sharing the past couple of weeks between completing the write-up for the “Hunt for the Treasure Fleet” story line (including testing it – and killing off an innumerable number of pirates), and working on the game framework for my next game(s). The…

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Pirates and Traders and You

With my attention turning towards Dwarf King (and the Small Battle system), I will – of necessity, since I’m only one person – be doing less work on Pirates and Traders in the future. Some of you who have contacted me in the past weeks may already have noticed this…

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Command and Small Battles

Well, I promised to talk about the game mechanics, so I better deliver. Small Battles is a pretty stylized game, mechanically. It has to be – with each side typically fielding 15 to 20 units. In most ancient battles, that will probably see the standard infantry unit averaging 2000 or…

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MicaByte Game Library open sourced

I recently released the MicaByte “Game Library” as open-source. I work almost entirely in Native Android. That’s mostly a convenience thing – the time I have for game development is very limited, and although I am a C++ programmer by trade I like Java as well. Java is not a…

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