Happy New Year 2025

Happy New Year to you all. Grabbed myself a bag of viruses (not sure if Covid or Flu – hard to tell these days) just over the New Years, but apart from that I’m fine.

It was my goal to get the new version of the game out on the beta channel before the end of last year, and that did not work out. Too many game-breaking bugs taking way too long to figure out, as well as lots of QoL stuff that just wasn’t where it should be (a big issue with the new framework is getting fonts to size correctly – improved now, though I’m not convinced it’s solved for all devices yet). I’m also still not completely happy with the combat system, but it will have to do for now. While still imperfect, I at least prefer it to the “mash the pursue button until you can broadside/board” – even if there is still an “optimal” play, it’s at least not the same every turn.

So what next? I’m still fixing some obvious bugs, and really there is not much point in releasing this while I’m still finding a lot of the bugs myself. However, as soon as I’ve run out of the obvious bugs, this is going out – that’s the new year’s resolution for 2025. And it’ll happen as soon as possible (and probably a bit too soon, TBH, but at this point I’m just extremely impatient to have this done. It’s incredibly annoying having everything essentially “done” in one’s head, and having to “fight” the code to have it working as one would like. Not that I’m regretting moving from the pure Android framework; there is much I love about LibGdx, but there are some things I wish were simpler to deal with than they are.

Anyways – keep an eye to the horizon, mateys. May your 2025 be a good one.