Authorial direction, replayability, and player narrative
Some years ago, while I was still working actively on the Imperium project, I wrote a bit on the subject of Narrative in strategy games, where I speculated on whether less structure in a game story actually gave richer narrative. As Will Wright pointed out in his 2007 SXSW talk:…
Creating real characters in games
Yesterday’s article about NPCs by Austin Walker definitely struck a chord with me, and got me wanting to write on the subject of characters and personality in games again. One of the big differences between Pirates and Traders 2 and its predecessor will be its addition of persistent characters – and…
Unpublishing and back to blogging
My blogging for the past couple of years has been pretty sporadic, but after the latest update of the site, I want to give this a try again and write blog posts regularly. We’ll see how it goes. Today I unpublished my very first Android app, “A Brief History of Rome”.…
Comments back on…
As you may have noticed if you’ve visited here once in a while, I’ve turned comments back on for the blog. I turned it off some years ago, due to the amount of spam that it generated and since the forum more or less filled the need for somewhere to…