Scripting stories

The past week has gone in putting some final touches on the story scripting engine in Pirates and Traders 2/Dwarf Kingdom. The original script engine of P&T was pretty poor; it has been improved on since then, but I’ve still not been quite happy with it for various reasons. A couple…

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Authorial direction, replayability, and player narrative

Some years ago, while I was still working actively on the Imperium project, I wrote a bit on the subject of Narrative in strategy games, where I speculated on whether less structure in a game story actually gave richer narrative. As Will Wright pointed out in his 2007 SXSW talk:…

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Creating real characters in games

Yesterday’s article about NPCs by Austin Walker definitely struck a chord with me, and got me wanting to write on the subject of characters and personality in games again. One of the big differences between Pirates and Traders 2 and its predecessor will be its addition of persistent characters – and…

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Unpublishing and back to blogging

My blogging for the past couple of years has been pretty sporadic, but after the latest update of the site, I want to give this a try again and write blog posts regularly. We’ll see how it goes. Today I unpublished my very first Android app, “A Brief History of Rome”.…

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Comments back on…

As you may have noticed if you’ve visited here once in a while, I’ve turned comments back on for the blog. I turned it off some years ago, due to the amount of spam that it generated and since the forum more or less filled the need for somewhere to…

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Small Battles Closed Beta

As mentioned elsewhere, I’ve been working on Small Battles for the past couple of weeks. And after this latest round of improvements, I feel that it may be ready to go into more intensive testing. So what is Small Battles again? It’s changed a bit in the details since I…

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