Rapid iterations

In case you haven’t noticed, the past few hours have seen some rapid updates of the game. This is because I’m updating some of the core methods and structures in the game, in preparation for the next major set of updates to the game (mostly related to the social interaction).…

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Snow, snow, snow

I had hoped to have an update ready tonight, but instead I spent the weekend digging my home free from the snow that has been falling over this damn country for the past month. If anyone is interested in approximately a thousand tons of ice and snow (my totally rational,…

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Less Crunch, More Code

January is over, and unfortunately I’m still massively busy. But things are – gradually – letting up so that I’ll be able to work on this more consistently for longer periods of time. I make it a point to always do some work on the game, but when all that…

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Merry Christmas and Happy New Year 2018

Thanks for all your support and patience over the years. I’ll be taking a break for a couple of days now, but then I’ll be back to working on the game, and hoping to be able to set off some more regular hours on this in the coming months, than…

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November Nights

Hi all. Apologies for the long hiatus since the last post. It’s the usual – too much work, too many family things happening, spiced with a bit of flu and a dose of getting access to Mass Effect: Andromeda which I had to sink a few hours of “research” into.…

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P&T V0.250

P&T v0.250 continues the update of the narrative interface. The place to go to see this is the saloon (and the governor’s hall, if you have not yet met the governor). Instead of a list of names at the bottom of the screen, you will now see a row of…

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