Simulation vs Gaming

A few weeks ago, I ran into another variant of the perennial “Great Wargamers Debate” – also known as the “Realism vs Playability”, the “Historical vs Random”, or – in my preferred title: “Simulation vs Gaming” debate. Bruce Geryk partly touched upon the subject in the excellent Geryk Analysis: Wargaming…

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Why not events?

Over at Cryptic Comet, Vic Davis (he of Armageddon Empires… if you don’t know what that is, get over there and try it out), has written a nice piece on random events in strategy games. In it, he lists some of the purposes of these in game design: 1) the…

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Eight Greatest Features

Troy Goodfellow over on Flash of Steel, recently posted on the Eight Greatest Features that a game should have. It makes for interesting reading, although a couple (2 & 3) are to me “features that every good game must have” rather than “features that make a game cool” (which seems…

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