Land Combat Redux (Part 1)

I’ve had game development as a hobby for way too many years. In all those years, there is one design issue that I’ve worked on in one form or another pretty much constantly: how to incorporate tactical combat into strategic gameplay. I’ve never been satisfied with any of the solutions…

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The Heat is On…

At least outside, what with the heatwave going on. It’s not often that I find myself defeated from development work by the weather, as  has been the case a couple of days in the past month. Well, as some of you have found out, I’ve started responding to e-mails and…

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Ten years as a part-time Game Developer

I recently watched Jeff Vogel’s amusing (and educative) GDC talk, “Failing to Fail: The Spiderweb Software Way“. Vogel is an icon of the indie developer scene (despite his self-deprecation); he’s been around for longer than pretty much anyone else still actively developing in the game development world. It’s always interesting…

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Land ho!

Activities with the kids dominated the weekend; spring means soccer training and this weekend the first tournaments with my eldest’s soccer team). So not as much free time this weekend as I had hoped, allergies are messing up my sinuses, and the voice is somewhat the worse for wear after…

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And not so rapid iterations

So, after the rapid iterations of the last major set of changes, it’s been quickly back to the grindstone, with the usual problems I’ve been struggling with for the past year or so. Easter was great though – I got some time to step away from work, do classical Norwegian…

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