Changelog
From Pirates and Traders 2
Version 0.108
- Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.
- Fixed an awful bug that was causing stationary events to move across the map.
Version 0.107
- Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors).
Version 0.106
- Fixed a bug that caused the player's wealth to be set to 0, if they tried "Buy All" on a bunch of items they could not afford.
- Fixed a bug that allowed storms to generate rumors.
- Fixed a bug that could cause non-fatal errors when creating new petty officers.
Version 0.105
- Fixed a bug in the script for creating a new player character (bug if the player selected the "realist" trait).
- Fixed another concurrency issue that could cause a crash in the map view.
- Fixed a few additional rare crash bugs.
- Fixed an interface bug when creating characters.
Version 0.104
- Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.
- Fixed the save method for stories so that buggy data does not result in a game crash.
- Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.
Version 0.103
- Fixed a bug in the story scripting fix of v 0.102.
Version 0.102
- Fixed some story scripting issues.
Version 0.101
- Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).
Version 0.100
- First public release of Pirates and Traders 2.