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	<updated>2026-07-27T23:31:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=133</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=133"/>
		<updated>2018-09-21T23:49:32Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map empty.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map deploy.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=132</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=132"/>
		<updated>2018-09-21T22:33:04Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NO_TOC__&lt;br /&gt;
&lt;br /&gt;
This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map empty.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map deploy.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=131</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=131"/>
		<updated>2018-09-21T22:30:35Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NO_TOC__&lt;br /&gt;
&lt;br /&gt;
This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map empty.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map deploy.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=130</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=130"/>
		<updated>2018-09-21T22:29:20Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NO_TOC__&lt;br /&gt;
&lt;br /&gt;
This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map empty.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
In the image above:&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map deploy.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=129</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=129"/>
		<updated>2018-09-21T22:27:48Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map empty.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
In the image above:&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map deploy.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=128</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=128"/>
		<updated>2018-09-21T22:25:30Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat_map_empty|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
In the image above:&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat_map_deploy|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=127</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=127"/>
		<updated>2018-09-21T22:24:51Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map empty|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
In the image above:&lt;br /&gt;
# The empty combat map. This is where you deploy your units. Your units will usually start off the map.&lt;br /&gt;
# The army view. This is a scrolling view that shows all of your units. Press to get a quick view of the unit stats; long press to select the unit. The number on the left for each unit is it&amp;#039;s combat value; the number to the right is the number of troops represented by the unit.&lt;br /&gt;
# The turn timer. This simply shows how many turns have passed.&lt;br /&gt;
# Your command points.&lt;br /&gt;
# The End Turn button. Once you&amp;#039;ve finished, press this button to advance the game.&lt;br /&gt;
# The battle log button. Press this button to bring up the battle log.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map deploy|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Here, the player has selected a unit to deploy:&lt;br /&gt;
# The boots indicate the possible deployment zones - in this case the central three.&lt;br /&gt;
# The units view is shown. At the top of the unit view is the name of the unit as well as it&amp;#039;s current states.&lt;br /&gt;
# The icons here indicate the type of unit, and the weapon type. Press the icon for more information.&lt;br /&gt;
# The number next to the sword icon indicates its combat value in melee.&lt;br /&gt;
# The number next to the arrow icon indicates its combat value when shooting.&lt;br /&gt;
# The number next to the medal icon indicates the resolve of the unit. This governs how likely it is to run away.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map select.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Here:&lt;br /&gt;
# The selected unit is highlighted in yellow.&lt;br /&gt;
# The spaces that the unit can move are indicated with a boot. A foot unit cannot move and attack in the same turn.&lt;br /&gt;
# The possible actions the unit can take are indicated. In this case, the unit has two melee attack actions available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
Note that moving a foot unit between rows will always cost a command point.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map action.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When you select an action:&lt;br /&gt;
# An icon will show you potential targets for the action. Press the target to execute the action. For melee actions, you will almost always only be able to hit the enemy front unit.&lt;br /&gt;
# The action view shows the two units - yours to the left and your opponent to the right - and a short text describing the action.&lt;br /&gt;
# The bottom row shows information about the action. The combat values of the two units are shown next to the units (in this case, a combat value of 7 vs 5 indicates good odds). The icons show the factors affecting the combat - blue icons indicate factors that favor your unit, the yellow icons are factors that favor your opponent. You can press the icons for further details.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;br /&gt;
&lt;br /&gt;
= Post Battle = &lt;br /&gt;
&lt;br /&gt;
Once the battle has ended, you are taken to the end of battle view.&lt;br /&gt;
&lt;br /&gt;
[[File:Combat map end.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The view shows you the results of the battle. How many troops were deployed by each side and the casaulties inflicted. You can select each of the units to see the detailed break down for it.&lt;br /&gt;
&lt;br /&gt;
Press the arrow button up top to exit the view and see the consequences of the battle.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_end.png&amp;diff=126</id>
		<title>File:Combat map end.png</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_end.png&amp;diff=126"/>
		<updated>2018-09-21T22:20:50Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The End Battle screen,&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_action.png&amp;diff=125</id>
		<title>File:Combat map action.png</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_action.png&amp;diff=125"/>
		<updated>2018-09-21T21:42:05Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The action view.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_select.png&amp;diff=124</id>
		<title>File:Combat map select.png</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_select.png&amp;diff=124"/>
		<updated>2018-09-21T21:33:29Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selected unit in P&amp;amp;T2&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_deploy.png&amp;diff=123</id>
		<title>File:Combat map deploy.png</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_deploy.png&amp;diff=123"/>
		<updated>2018-09-21T21:24:43Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat deployment in P&amp;amp;T2&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_empty.png&amp;diff=122</id>
		<title>File:Combat map empty.png</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=File:Combat_map_empty.png&amp;diff=122"/>
		<updated>2018-09-21T21:14:47Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The base combat map in P&amp;amp;T2&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=121</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=121"/>
		<updated>2018-09-17T23:21:39Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack. Your only option in that case is to abort the attack and return to your ships.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2 by 5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
Your units will typically start off the map. You can browse your available units in the scrollview at the bottom, and select any unit by long-pressing on it.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted. Exhausted units receive penalties to their combat ability and resolve.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus. Winning a combat in melee, will gain the unit impetus again.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units will rout if they fail another morale test.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=120</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=120"/>
		<updated>2018-09-02T21:30:51Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants =&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment =&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2x5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
Your units will typically start off the map. You can browse your available units in the scrollview at the bottom, and select any unit by long-pressing on it.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
= Combat Round =&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted.&lt;br /&gt;
&lt;br /&gt;
= Representation =&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units are close to routing.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=119</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=119"/>
		<updated>2018-09-01T23:24:15Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
= Selecting Combatants&lt;br /&gt;
&lt;br /&gt;
Before a battle starts, you need to select your combatants. You player character is pre-selected; use the &amp;quot;Deploy All&amp;quot; button to deploy all of your available crew (minus a skeleton crew to man and protect the ships).&lt;br /&gt;
&lt;br /&gt;
Sometimes, your forces will be completely outclassed by the enemy (typically if they outnumber you by more than 3 or 4 to one). In such cases, your men will refuse to fight and you will not be able to start an attack.&lt;br /&gt;
&lt;br /&gt;
= Combat Map and Deployment&lt;br /&gt;
&lt;br /&gt;
The Combat Map is a grid of 2x5; your units will always attack from the left, while the opponents army is deployed on the right.&lt;br /&gt;
&lt;br /&gt;
Your units will typically start off the map. You can browse your available units in the scrollview at the bottom, and select any unit by long-pressing on it.&lt;br /&gt;
&lt;br /&gt;
Once selected, you can chose where to deploy your units. Infantry units can deploy to any of the three central squares. Deploying a unit counts as a full move for that unit.&lt;br /&gt;
&lt;br /&gt;
= Combat Round&lt;br /&gt;
&lt;br /&gt;
Each round, you can carry out one action with each of your units. Select a unit that has not yet acted on the map or in the army list, to see what options are available.&lt;br /&gt;
&lt;br /&gt;
=== Move&lt;br /&gt;
&lt;br /&gt;
The places that a unit can move to will be displayed on the map (with a black boot). Press on the highlighted space to move the unit.&lt;br /&gt;
&lt;br /&gt;
=== Attacks&lt;br /&gt;
&lt;br /&gt;
Possible attack actions are shown in the unit panel. When you click on an attack action, it will show you the potential targets for that action.&lt;br /&gt;
&lt;br /&gt;
Melee attacks can only hit the front row of the opposing enemy. Missile weapons can - depending on the weapon - hit the second or third row as well.&lt;br /&gt;
&lt;br /&gt;
Except for special units (e.g., artillery), only the first two rows in a square can attack the enemy. Choosing a unit to attack moves them forward (to the front if they are the first unit to attack from the square, to the second row if they are the second, etc). Be careful - the first unit you attack with will also be the target of your opponent&amp;#039;s attacks in their round.&lt;br /&gt;
&lt;br /&gt;
A melee attack results in contested battle rolls; the loser in that combat gains fatigue and may lose morale and rout.&lt;br /&gt;
&lt;br /&gt;
A missile attack is one-sided, potentially inflicting fatigue and morale loss on the enemy. This makes missile attacks risk-free, but they are also less effective than melee attacks.&lt;br /&gt;
&lt;br /&gt;
= Stats&lt;br /&gt;
&lt;br /&gt;
Units have a number of attributes:&lt;br /&gt;
&lt;br /&gt;
* Melee Ability: How effective the unit is in melee&lt;br /&gt;
* Missile Ability: How effective the unit is in missile combat&lt;br /&gt;
* Resolve: How resolute the unit is. This is used when checking for morale.&lt;br /&gt;
* Fatigue Threshold: How much fatigue the unit can take. Once a unit has received this amount of fatigue, it is exhausted.&lt;br /&gt;
&lt;br /&gt;
= Representation&lt;br /&gt;
&lt;br /&gt;
The following describes the unit icon:&lt;br /&gt;
&lt;br /&gt;
* The number at the bottom is the number of troops in the unit.&lt;br /&gt;
* The bar above the unit size indicates the fatigue of the unit. It gets progressively more red as the unit gains fatigue.&lt;br /&gt;
* A green triangle in the top left corner pointing toward the unit indicates that the unit has impetus. Units with impetus gain a bonus to melee. Losing or drawing in a melee means the unit loses impetus.&lt;br /&gt;
* A red triangle pointing toward the unit indicates that it is exhausted. Exhausted units cannot have impetus.&lt;br /&gt;
* An orange triangle in the top left corner pointing away from the unit indicates that it is shaken. Shaken units are close to routing.&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=118</id>
		<title>Land Combat</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Land_Combat&amp;diff=118"/>
		<updated>2018-09-01T21:54:59Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: Created page with &amp;quot;This page describes the land combat system.   =&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the land combat system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Home&amp;diff=117</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Home&amp;diff=117"/>
		<updated>2018-09-01T19:31:13Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Note: Documentation is not yet written for lack of time. I&amp;#039;ll try to add some text in the coming months. In the meantime, feel free to ask any questions you might have on [https://discord.gg/92qW4XC Discord].&lt;br /&gt;
&lt;br /&gt;
When I do get around to it, this will be the Pirates and Traders 2 game guide.&lt;br /&gt;
&lt;br /&gt;
Pirates and Traders 2 is currently in &amp;quot;early access&amp;quot; or beta. In short, this is not a finished game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What does that mean?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This means that you are likely to see a huge amount of things change over the coming months. Maybe even features you like. It means some things might not work properly, or that they may work for some time, and then suddenly not work. It means you are likely to encounter crashes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why not just wait until it&amp;#039;s done?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that just doesn&amp;#039;t work for me. MicaBytes has exactly one developer - and I don&amp;#039;t currently work in game development full-time. This means my game development time is extremely limited, so I want to spend that time in the most productive way. Player feedback and having lots of people playing (and breaking) my stuff is what motivates me to work on the games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How long until it is done?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I really have no idea. When it&amp;#039;s done.&lt;br /&gt;
&lt;br /&gt;
=How to Play=&lt;br /&gt;
&lt;br /&gt;
This section will provide a guide to the user interface and the mechanics of playing the game.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* [[Land Combat]]&lt;br /&gt;
&lt;br /&gt;
=Gameplay Guide=&lt;br /&gt;
&lt;br /&gt;
This section will provide a more in-depth guide to the game mechanics and stats.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Issues and Bugs=&lt;br /&gt;
&lt;br /&gt;
If you have encountered any issues or bugs with the game, please contact the developer directly on [http://www.facebook.com/MicaBytes Facebook], [http://plus.google.com/+MicaBytes Google+], [http://twitter.com/MicaBytes Twitter], or by e-mail (look in the &amp;quot;info&amp;quot; section of the app, reachable from the title view).&lt;br /&gt;
&lt;br /&gt;
For the latest updates about the game, follow us on [http://www.facebook.com/MicaBytes Facebook] or [http://twitter.com/MicaBytes Twitter].&lt;br /&gt;
&lt;br /&gt;
*[[Changelog]]&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Home&amp;diff=116</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Home&amp;diff=116"/>
		<updated>2018-09-01T19:30:03Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Note: Documentation is not yet written for lack of time. I&amp;#039;ll try to add some text in the coming months. In the meantime, feel free to ask any questions you might have on [https://discord.gg/92qW4XC Discord].&lt;br /&gt;
&lt;br /&gt;
When I do get around to it, this will be the Pirates and Traders 2 game guide.&lt;br /&gt;
&lt;br /&gt;
Pirates and Traders 2 is currently in &amp;quot;early access&amp;quot; or beta. In short, this is not a finished game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What does that mean?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This means that you are likely to see a huge amount of things change over the coming months. Maybe even features you like. It means some things might not work properly, or that they may work for some time, and then suddenly not work. It means you are likely to encounter crashes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why not just wait until it&amp;#039;s done?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that just doesn&amp;#039;t work for me. MicaBytes has exactly one developer - and I don&amp;#039;t currently work in game development full-time. This means my game development time is extremely limited, so I want to spend that time in the most productive way. Player feedback and having lots of people playing (and breaking) my stuff is what motivates me to work on the games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How long until it is done?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I really have no idea. When it&amp;#039;s done.&lt;br /&gt;
&lt;br /&gt;
=How to Play=&lt;br /&gt;
&lt;br /&gt;
This section will provide a guide to the user interface and the mechanics of playing the game.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
[Land Combat]&lt;br /&gt;
&lt;br /&gt;
=Gameplay Guide=&lt;br /&gt;
&lt;br /&gt;
This section will provide a more in-depth guide to the game mechanics and stats.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Issues and Bugs=&lt;br /&gt;
&lt;br /&gt;
If you have encountered any issues or bugs with the game, please contact the developer directly on [http://www.facebook.com/MicaBytes Facebook], [http://plus.google.com/+MicaBytes Google+], [http://twitter.com/MicaBytes Twitter], or by e-mail (look in the &amp;quot;info&amp;quot; section of the app, reachable from the title view).&lt;br /&gt;
&lt;br /&gt;
For the latest updates about the game, follow us on [http://www.facebook.com/MicaBytes Facebook] or [http://twitter.com/MicaBytes Twitter].&lt;br /&gt;
&lt;br /&gt;
*[[Changelog]]&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Home&amp;diff=115</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Home&amp;diff=115"/>
		<updated>2018-08-17T07:58:53Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Note: Documentation is not yet written for lack of time. I&amp;#039;ll try to add some text in the coming months. In the meantime, feel free to ask any questions you might have on [http://www.facebook.com/MicaBytes Facebook], [http://plus.google.com/+MicaBytes Google+] or [http://twitter.com/MicaBytes Twitter].&lt;br /&gt;
&lt;br /&gt;
When I do get around to it, this will be the Pirates and Traders 2 game guide.&lt;br /&gt;
&lt;br /&gt;
Pirates and Traders 2 is currently in &amp;quot;early access&amp;quot; or beta. In short, this is not a finished game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What does that mean?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This means that you are likely to see a huge amount of things change over the coming months. Maybe even features you like. It means some things might not work properly, or that they may work for some time, and then suddenly not work. It means you are likely to encounter crashes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why not just wait until it&amp;#039;s done?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Unfortunately, that just doesn&amp;#039;t work for me. MicaBytes has exactly one developer - and I don&amp;#039;t currently work in game development full-time. This means my game development time is extremely limited, so I want to spend that time in the most productive way. Player feedback and having lots of people playing (and breaking) my stuff is what motivates me to work on the games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How long until it is done?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
I really have no idea. When it&amp;#039;s done.&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
&lt;br /&gt;
This section will provide a guide to the user interface and the mechanics of playing the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Guide==&lt;br /&gt;
&lt;br /&gt;
This section will provide a more in-depth guide to the game mechanics and stats.&lt;br /&gt;
&lt;br /&gt;
==Issues and Bugs==&lt;br /&gt;
&lt;br /&gt;
If you have encountered any issues or bugs with the game, please contact the developer directly on [http://www.facebook.com/MicaBytes Facebook], [http://plus.google.com/+MicaBytes Google+], [http://twitter.com/MicaBytes Twitter], or by e-mail (look in the &amp;quot;info&amp;quot; section of the app, reachable from the title view).&lt;br /&gt;
&lt;br /&gt;
For the latest updates about the game, follow us on [http://www.facebook.com/MicaBytes Facebook] or [http://twitter.com/MicaBytes Twitter].&lt;br /&gt;
&lt;br /&gt;
*[[Changelog]]&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=114</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=114"/>
		<updated>2017-01-28T21:34:32Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.185 ===&lt;br /&gt;
* Fixed a crash bug in purchase flow when purchase failed.&lt;br /&gt;
* Fixed some script bugs.&lt;br /&gt;
* Updated diagnostics module.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.184 ===&lt;br /&gt;
* Fixes a follow-up bug caused by the Android Support Library issue.&lt;br /&gt;
* Fixes a hugely annoying bug in the carousing script.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.183 ===&lt;br /&gt;
* Fixes a bug that prevented crew recruitment if your ship had been captured.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.182 ===&lt;br /&gt;
* Rolled back Android Support Library to 25.0.1 as it was causing problems with the combat view.&lt;br /&gt;
* Fixed a bug that prevented players from getting gold in new ships.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.181 ===&lt;br /&gt;
* Adds in-app purchases.&lt;br /&gt;
* Fixes an issue with distribution of plunder.&lt;br /&gt;
* Fixes some crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.180 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.179 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.178 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.177 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.176 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.175 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.174 ===&lt;br /&gt;
* Fixed a minor crash bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.173 ===&lt;br /&gt;
* Fixed a crew recruitment bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.172 ===&lt;br /&gt;
* Fixed a crash bug in v0.171.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=113</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=113"/>
		<updated>2017-01-18T00:23:24Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.184 ===&lt;br /&gt;
* Fixes a follow-up bug caused by the Android Support Library issue.&lt;br /&gt;
* Fixes a hugely annoying bug in the carousing script.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.183 ===&lt;br /&gt;
* Fixes a bug that prevented crew recruitment if your ship had been captured.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.182 ===&lt;br /&gt;
* Rolled back Android Support Library to 25.0.1 as it was causing problems with the combat view.&lt;br /&gt;
* Fixed a bug that prevented players from getting gold in new ships.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.181 ===&lt;br /&gt;
* Adds in-app purchases.&lt;br /&gt;
* Fixes an issue with distribution of plunder.&lt;br /&gt;
* Fixes some crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.180 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.179 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.178 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.177 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.176 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.175 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.174 ===&lt;br /&gt;
* Fixed a minor crash bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.173 ===&lt;br /&gt;
* Fixed a crew recruitment bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.172 ===&lt;br /&gt;
* Fixed a crash bug in v0.171.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=112</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=112"/>
		<updated>2017-01-14T22:11:18Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.183 ===&lt;br /&gt;
* Fixes a bug that prevented crew recruitment if your ship had been captured.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.182 ===&lt;br /&gt;
* Rolled back Android Support Library to 25.0.1 as it was causing problems with the combat view.&lt;br /&gt;
* Fixed a bug that prevented players from getting gold in new ships.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.181 ===&lt;br /&gt;
* Adds in-app purchases.&lt;br /&gt;
* Fixes an issue with distribution of plunder.&lt;br /&gt;
* Fixes some crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.180 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.179 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.178 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.177 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.176 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.175 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.174 ===&lt;br /&gt;
* Fixed a minor crash bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.173 ===&lt;br /&gt;
* Fixed a crew recruitment bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.172 ===&lt;br /&gt;
* Fixed a crash bug in v0.171.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=111</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=111"/>
		<updated>2017-01-14T21:25:10Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.182 ===&lt;br /&gt;
* Rolled back Android Support Library to 25.0.1 as it was causing problems with the combat view.&lt;br /&gt;
* Fixed a bug that prevented players from getting gold in new ships.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.181 ===&lt;br /&gt;
* Adds in-app purchases.&lt;br /&gt;
* Fixes an issue with distribution of plunder.&lt;br /&gt;
* Fixes some crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.180 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.179 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.178 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.177 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.176 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.175 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.174 ===&lt;br /&gt;
* Fixed a minor crash bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.173 ===&lt;br /&gt;
* Fixed a crew recruitment bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.172 ===&lt;br /&gt;
* Fixed a crash bug in v0.171.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=110</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=110"/>
		<updated>2017-01-13T23:41:13Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.181 ===&lt;br /&gt;
* Adds in-app purchases.&lt;br /&gt;
* Fixes an issue with distribution of plunder.&lt;br /&gt;
* Fixes some crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.180 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.179 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.178 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.177 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.176 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.175 ===&lt;br /&gt;
* Incremental development version/test version.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.174 ===&lt;br /&gt;
* Fixed a minor crash bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.173 ===&lt;br /&gt;
* Fixed a crew recruitment bug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.172 ===&lt;br /&gt;
* Fixed a crash bug in v0.171.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=109</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=109"/>
		<updated>2016-11-28T00:40:32Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.172 ===&lt;br /&gt;
* Fixed a crash bug in v0.171.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=108</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=108"/>
		<updated>2016-11-27T01:53:05Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.171 ===&lt;br /&gt;
* Fixes a bug that can cause a crash when the game is closed down abruptly in ship combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=107</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=107"/>
		<updated>2016-11-26T00:39:32Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.170 ===&lt;br /&gt;
* General bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=106</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=106"/>
		<updated>2016-11-24T22:43:00Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
* Bug in character training fixed. Characters should gain levels again now (still more to be done, though).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=105</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=105"/>
		<updated>2016-11-24T22:14:51Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.169 ===&lt;br /&gt;
* Fixed a bug with the Lucky Jack script.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=104</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=104"/>
		<updated>2016-11-23T23:46:52Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that mean location of an event was no longer visible after a reload of the game.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
* Fixed a minor bug in the game&amp;#039;s internal time handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=103</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=103"/>
		<updated>2016-11-23T21:54:45Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.168 ===&lt;br /&gt;
* Fixed a bug that prevented the player from having more than two fleet ships.&lt;br /&gt;
* Player now needs to have Captain rank to be able to command more than one ship.&lt;br /&gt;
* Fixed a bug that caused way too many storms to be generated.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.167 ===&lt;br /&gt;
* Revision work on the ship combat and plunder views.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=102</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=102"/>
		<updated>2016-10-13T07:27:20Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.166 ===&lt;br /&gt;
* Fixed a script error that caused crew to be available during the night, instead of every other time, as intended.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.165 ===&lt;br /&gt;
* Added the &amp;quot;Lucky Jack&amp;quot; tavern encounter.&lt;br /&gt;
* Reimplemented intro views using databinding.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=101</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=101"/>
		<updated>2016-10-08T01:06:42Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.164 ===&lt;br /&gt;
* Fixed the game events so that they load/save correctly.&lt;br /&gt;
* Fixed game events so that you can now get rumors from the game again.&lt;br /&gt;
* Added a first attempt at auto-save functionality.&lt;br /&gt;
* Fixed some errors in how the game stores script variables (which caused variable errors).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.163 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.162 ===&lt;br /&gt;
* Fixed some crash issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=100</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=100"/>
		<updated>2016-10-03T23:22:34Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.161 ===&lt;br /&gt;
* Added a &amp;quot;new&amp;quot; old tavern encounter (Rum tasting).&lt;br /&gt;
* Fixed some story script errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=99</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=99"/>
		<updated>2016-10-03T08:55:28Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: /* Version 0.160 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.160 ===&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Changed the in-game time handling, so that the game now has a day-night cycle.&lt;br /&gt;
* Changed the way that &amp;quot;partying&amp;quot; in town and distributing plunder works.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Changed the way time passes in ports.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=98</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=98"/>
		<updated>2016-10-03T07:58:41Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.160 ===&lt;br /&gt;
v0.160&lt;br /&gt;
* Changes the in-game structure for locations so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Restructured savegames. This should dramatically decrease the size of in-game saves. Note that - as with all such restructures - there is a risk that old savegames stop working. Contact us if you run into problems.&lt;br /&gt;
* Added two new in-port events.&lt;br /&gt;
* Added the contrabands &amp;quot;merchant&amp;quot;.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event that meant players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=97</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=97"/>
		<updated>2016-09-20T08:56:55Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.15x ===&lt;br /&gt;
* Changed the settlement model so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Added two new random port events.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
* Fixed several bugs in the native event, that mean players were plundered for excess weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=96</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=96"/>
		<updated>2016-09-18T20:04:07Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.15x ===&lt;br /&gt;
* Changed the settlement model so that it is now &amp;quot;building&amp;quot; based. In future, the player will be able to create buildings.&lt;br /&gt;
* Added two new random port events.&lt;br /&gt;
* Fixed a bug that allowed players to plunder more goods from a ship than it had.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=95</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=95"/>
		<updated>2016-08-04T23:02:32Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: /* Version 0.148 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
* Tweaked frequency of storms, so they will be more rare.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=94</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=94"/>
		<updated>2016-08-04T22:47:59Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.148 ===&lt;br /&gt;
* Fixed a pernicious bug that caused prize crews to bug out.&lt;br /&gt;
* Fixed a bug that caused crews to complain about lack of food, even though the fleet has plenty left.&lt;br /&gt;
* Fixed a very minor crashbug.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.147 ===&lt;br /&gt;
* Fixed a data issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=93</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=93"/>
		<updated>2016-08-02T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: /* Version 0.146 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* Fixed an old bug with dialogue popups that had reappeared.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=92</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=92"/>
		<updated>2016-08-02T20:33:45Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: /* Version 0.146 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* Fixed a data bug that was preventing native characters from spawning correctly.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=91</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=91"/>
		<updated>2016-08-02T20:33:08Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.146 ===&lt;br /&gt;
* Added a fifth native faction: the Arawak.&lt;br /&gt;
* More bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=90</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=90"/>
		<updated>2016-08-02T14:05:41Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.145 ===&lt;br /&gt;
* Fixed a number of crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=89</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=89"/>
		<updated>2016-07-31T22:21:56Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.144 ===&lt;br /&gt;
* Updated the Google API Client.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=88</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=88"/>
		<updated>2016-07-30T21:17:45Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Tweaked combat algorithms and AI.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=87</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=87"/>
		<updated>2016-07-30T19:30:57Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.143 ===&lt;br /&gt;
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=86</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=86"/>
		<updated>2016-07-30T17:56:29Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.143 ===&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
* Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=85</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=85"/>
		<updated>2016-07-30T16:14:33Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.143 ===&lt;br /&gt;
* Fixed a bug that caused story errors when loading stories with &amp;quot;special events&amp;quot;.&lt;br /&gt;
* Fixed a bug that caused &amp;quot;zombie ships&amp;quot; in combat.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
	<entry>
		<id>http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=84</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.micabytes.com/wiki/pirates2/index.php?title=Changelog&amp;diff=84"/>
		<updated>2016-07-29T23:00:50Z</updated>

		<summary type="html">&lt;p&gt;MicaBytes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 0.142 ===&lt;br /&gt;
* Fixed long press (transfer all) in the ship status view.&lt;br /&gt;
* Doubled deadline lengths for merchant deliveries.&lt;br /&gt;
* Doubled the pay deadline from 3 months to 6 months.&lt;br /&gt;
* Fixed bug in the new native delivery story.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.141 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that caused landlubbers to be recruited first.&lt;br /&gt;
* Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.&lt;br /&gt;
* Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.&lt;br /&gt;
* Fixed a bug that allowed Panama to turn up as a merchant delivery target.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.140 ===&lt;br /&gt;
&lt;br /&gt;
* Added the possibility to scuttle (i.e., abandon) ships.&lt;br /&gt;
* Added new story: natives.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.139 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent ships from being stuck in the middle of the ocean.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.138 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent single ships from registering as having always insufficient crew.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.137 ===&lt;br /&gt;
&lt;br /&gt;
* Added functionality that prevents sailing with overloaded and under-crewed ships.&lt;br /&gt;
* Updated Android libraries and Target SDK.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.136 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.135 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.134 ===&lt;br /&gt;
&lt;br /&gt;
* Should now correctly recruit the best crew members first.&lt;br /&gt;
* Crew can now correctly improve in skill.&lt;br /&gt;
* Fixed a variety of smaller crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.133 ===&lt;br /&gt;
&lt;br /&gt;
* You can now send your crew out to R&amp;amp;R in port, at a small price.&lt;br /&gt;
* Fixed bug with missing pronouns in text.&lt;br /&gt;
* Fixed issue of some ships being called &amp;quot;Error&amp;quot;&lt;br /&gt;
* Fixed a variety of small crash bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.132 ===&lt;br /&gt;
&lt;br /&gt;
* You can now dismiss crew members.&lt;br /&gt;
* Fixed a bug with the handling of diverts in choices (jInk).&lt;br /&gt;
* Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.&lt;br /&gt;
* Crew are now sorted by skill level in the ship view.&lt;br /&gt;
 &lt;br /&gt;
=== Version 0.131 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the loading of ship items, that has been causing problems.&lt;br /&gt;
* Handled an issue with the use of the new ToolTips.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.130 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the savegame handling.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.129 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an oversight (read: really dumb bug) in the previous patch.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.128 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with the handling of the character selection dialog.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.127 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some crash bugs with ToolTipView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.126 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when creating a new game.&lt;br /&gt;
* Replaces the old WeakReference based image cache with an LruCache-based implementation.&lt;br /&gt;
* Replaced RoundedImageView with CircleImageView.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.125 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame module.&lt;br /&gt;
* Fixed some more save bugs. &lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.124 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some more save bugs.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.123 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some trade goods not loading correctly and a crash bug.&lt;br /&gt;
* Tweaked the fleet morale algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.122 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed cloud save issues for names with non-standard ASCII characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.121 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that prevented the player from returning to the main view after a won ship battle.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.120 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused a force-close when creating new games.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.119 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash bug when the player is forced to end the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.118 ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.&lt;br /&gt;
  * Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones.&lt;br /&gt;
  * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.&lt;br /&gt;
* Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.&lt;br /&gt;
* Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.&lt;br /&gt;
* Reconfigured the player skill system. Higher level skills now take more experience points to reach.&lt;br /&gt;
* Lots of minor bug fixes, as usual.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.117 ===&lt;br /&gt;
&lt;br /&gt;
* Added tutorial texts for the main game view, and for the port trader view.&lt;br /&gt;
* Improved the UI for the port trader, so that it now also includes the baseline price.&lt;br /&gt;
* Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player&amp;#039;s skill.&lt;br /&gt;
* Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.&lt;br /&gt;
* Also tweaked various parameters in the trade good pricing and amounts.&lt;br /&gt;
* Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.&lt;br /&gt;
* Fixed the text for storm events, so that it now reflects the choice taken.&lt;br /&gt;
* Should hopefully no longer get merchant missions to Panama.&lt;br /&gt;
* Increased the gap between options, to ease pressing the right choice.&lt;br /&gt;
* Lots of minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.116 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a savegame bug that was causing savegames to grow rapidly over time.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.115 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a stability issue introduced in v0.114.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.114 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.&lt;br /&gt;
* Added the fishing boat encounter back into the game. More sea travel encounters will follow.&lt;br /&gt;
* Ship items sold to the shipwright in port should now be correctly available for purchase.&lt;br /&gt;
* Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.&lt;br /&gt;
* Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.113 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a major bug in the way crimes and rank points are calculated.&lt;br /&gt;
* The world status view now provides a visual indication of the number of rank points that have been accumulated.&lt;br /&gt;
* The character status view now shows your personal wealth.&lt;br /&gt;
* Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).&lt;br /&gt;
* Other minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.112 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to allow the loading algorithm to recover from savegame corruption.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.111 ===&lt;br /&gt;
&lt;br /&gt;
* Bug fix to prevent a savegame corruption issue.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.110 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.109 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug ([https://github.com/FasterXML/jackson-databind/issues/1134 caused by Jackson]) that crashed the game when loading on Android 2.3.&lt;br /&gt;
* Implemented correct save and loading during ship combat.&lt;br /&gt;
* Fixed a serious number of minor bugs that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.108 ===&lt;br /&gt;
&lt;br /&gt;
* Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.&lt;br /&gt;
* Fixed an awful bug that was causing stationary events to move across the map.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.107 ===&lt;br /&gt;
&lt;br /&gt;
* Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors). &lt;br /&gt;
&lt;br /&gt;
=== Version 0.106 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that caused the player&amp;#039;s wealth to be set to 0, if they tried &amp;quot;Buy All&amp;quot; on a bunch of items they could not afford.&lt;br /&gt;
* Fixed a bug that allowed storms to generate rumors.&lt;br /&gt;
* Fixed a bug that could cause non-fatal errors when creating new petty officers.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.105 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the script for creating a new player character (bug if the player selected the &amp;quot;realist&amp;quot; trait).&lt;br /&gt;
* Fixed another concurrency issue that could cause a crash in the map view.&lt;br /&gt;
* Fixed a few additional rare crash bugs.&lt;br /&gt;
* Fixed an interface bug when creating characters.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.104 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.&lt;br /&gt;
* Fixed the save method for stories so that buggy data does not result in a game crash.&lt;br /&gt;
* Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.103 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug in the story scripting fix of v 0.102.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.102 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed some story scripting issues.&lt;br /&gt;
&lt;br /&gt;
=== Version 0.101 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).&lt;br /&gt;
&lt;br /&gt;
=== Version 0.100 ===&lt;br /&gt;
&lt;br /&gt;
* First public release of Pirates and Traders 2.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MicaBytes</name></author>
		
	</entry>
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