Difference between revisions of "Changelog"
From Pirates and Traders 2
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=== Version 0.143 === | === Version 0.143 === | ||
* Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons. | * Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons. | ||
+ | * Tweaked combat algorithms and AI. | ||
* Fixed a bug that caused story errors when loading stories with "special events". | * Fixed a bug that caused story errors when loading stories with "special events". | ||
* Fixed a bug that caused "zombie ships" in combat. | * Fixed a bug that caused "zombie ships" in combat. |
Revision as of 23:17, 30 July 2016
Version 0.143
- Ships now consume powder when firing cannons. Ships without powder cannot fire their cannons.
- Tweaked combat algorithms and AI.
- Fixed a bug that caused story errors when loading stories with "special events".
- Fixed a bug that caused "zombie ships" in combat.
- Fixed a bug in the native trading script that caused crash to map if the player had exactly 1 or 2 weapons.
Version 0.142
- Fixed long press (transfer all) in the ship status view.
- Doubled deadline lengths for merchant deliveries.
- Doubled the pay deadline from 3 months to 6 months.
- Fixed bug in the new native delivery story.
Version 0.141
- Fixed bug that caused landlubbers to be recruited first.
- Fixed recruiting so that it now hopefully properly distributes crew to other ships, once the flag ship is at full capacity.
- Fixed a bug where merchant delivery failure would fail to find item if the player has changed their flag ship.
- Fixed a bug that allowed Panama to turn up as a merchant delivery target.
Version 0.140
- Added the possibility to scuttle (i.e., abandon) ships.
- Added new story: natives.
Version 0.139
- Bug fix to prevent ships from being stuck in the middle of the ocean.
Version 0.138
- Bug fix to prevent single ships from registering as having always insufficient crew.
Version 0.137
- Added functionality that prevents sailing with overloaded and under-crewed ships.
- Updated Android libraries and Target SDK.
Version 0.136
- Bug fixes.
Version 0.135
- Bug fixes.
Version 0.134
- Should now correctly recruit the best crew members first.
- Crew can now correctly improve in skill.
- Fixed a variety of smaller crash bugs.
Version 0.133
- You can now send your crew out to R&R in port, at a small price.
- Fixed bug with missing pronouns in text.
- Fixed issue of some ships being called "Error"
- Fixed a variety of small crash bugs.
Version 0.132
- You can now dismiss crew members.
- Fixed a bug with the handling of diverts in choices (jInk).
- Found and fixed a bug that bombed the skill levels of the player crew. Also prevented crew from being removed.
- Crew are now sorted by skill level in the ship view.
Version 0.131
- Fixed a bug in the loading of ship items, that has been causing problems.
- Handled an issue with the use of the new ToolTips.
Version 0.130
- Fixed bugs with the savegame handling.
Version 0.129
- Fixed an oversight (read: really dumb bug) in the previous patch.
Version 0.128
- Fixed a bug with the handling of the character selection dialog.
Version 0.127
- Fixed some crash bugs with ToolTipView.
Version 0.126
- Fixed a crash bug when creating a new game.
- Replaces the old WeakReference based image cache with an LruCache-based implementation.
- Replaced RoundedImageView with CircleImageView.
Version 0.125
- Rebuilt the savegame module.
- Fixed some more save bugs.
- Tweaked the fleet morale algorithms.
Version 0.124
- Fixed some more save bugs.
Version 0.123
- Fixed some trade goods not loading correctly and a crash bug.
- Tweaked the fleet morale algorithms.
Version 0.122
- Fixed cloud save issues for names with non-standard ASCII characters.
Version 0.121
- Fixed a bug that prevented the player from returning to the main view after a won ship battle.
Version 0.120
- Fixed a bug that caused a force-close when creating new games.
Version 0.119
- Fixed a crash bug when the player is forced to end the game.
Version 0.118
- Rebuilt the savegame system. The files are now structured differently, and gzipped to save space. Savegames are now also loaded and saved using a streaming API.
* Using the streaming API hopefully makes up for the performance loss with compression. More importantly, it has a lower memory footprint, which will hopefully mean less out of memory errors for people with lower-end phones. * Compression means that savegame will take up a lot less space, and use less traffic for cloud saves.
- Rebuilt the internal handling of game states. Should not affect gameplay, but makes the UI code a bit cleaner.
- Reconfigured the player personality traits. A couple of them have changed names, and the effects are slightly different.
- Reconfigured the player skill system. Higher level skills now take more experience points to reach.
- Lots of minor bug fixes, as usual.
Version 0.117
- Added tutorial texts for the main game view, and for the port trader view.
- Improved the UI for the port trader, so that it now also includes the baseline price.
- Fixed some bugs in pricing algoritm for goods, so that it now varies correctly based on the merchant in the port, and the player's skill.
- Fixed a bug related to the pricing with surplus and demand. These should now correctly reflect the port event.
- Also tweaked various parameters in the trade good pricing and amounts.
- Fixed a bug that prevented players from adding ships to their fleet. However, a different bug means that these cannot be added yet.
- Fixed the text for storm events, so that it now reflects the choice taken.
- Should hopefully no longer get merchant missions to Panama.
- Increased the gap between options, to ease pressing the right choice.
- Lots of minor bug fixes.
Version 0.116
- Fixed a savegame bug that was causing savegames to grow rapidly over time.
Version 0.115
- Fixed a stability issue introduced in v0.114.
Version 0.114
- Fixed an issue that prevented story event icons (surplus/demand) from being visible on the main map view.
- Added the fishing boat encounter back into the game. More sea travel encounters will follow.
- Ship items sold to the shipwright in port should now be correctly available for purchase.
- Transferral of cannons between ships (as well as purchase of such items in port) should now work correctly.
- Ship crew transferral view should now work correctly (i.e., it should be possible to select ships when you have more than two).
Version 0.113
- Fixed a major bug in the way crimes and rank points are calculated.
- The world status view now provides a visual indication of the number of rank points that have been accumulated.
- The character status view now shows your personal wealth.
- Fixed the end game sequence so that you do not lose access to your ship when defeated (which was causing crashes).
- Other minor bug fixes.
Version 0.112
- Bug fix to allow the loading algorithm to recover from savegame corruption.
Version 0.111
- Bug fix to prevent a savegame corruption issue.
Version 0.110
- Fixed the world status, so that it now correctly shows rank and other status symbols next to the nation flag.
Version 0.109
- Fixed a bug (caused by Jackson) that crashed the game when loading on Android 2.3.
- Implemented correct save and loading during ship combat.
- Fixed a serious number of minor bugs that were causing crashes.
Version 0.108
- Finished the event code responsible for handling delivery missions, etc. The first merchant deliveries are now added (back) into the game.
- Fixed an awful bug that was causing stationary events to move across the map.
Version 0.107
- Rewritten savegame code for Jackson streaming API (lower memory overhead to reduce out of memory errors).
Version 0.106
- Fixed a bug that caused the player's wealth to be set to 0, if they tried "Buy All" on a bunch of items they could not afford.
- Fixed a bug that allowed storms to generate rumors.
- Fixed a bug that could cause non-fatal errors when creating new petty officers.
Version 0.105
- Fixed a bug in the script for creating a new player character (bug if the player selected the "realist" trait).
- Fixed another concurrency issue that could cause a crash in the map view.
- Fixed a few additional rare crash bugs.
- Fixed an interface bug when creating characters.
Version 0.104
- Fixed a bug that was preventing players from receiving their letter of marque when purchasing it.
- Fixed the save method for stories so that buggy data does not result in a game crash.
- Fixed story viewing so that the player can (usually) continue with the game, even if the story script crashes due to script errors.
Version 0.103
- Fixed a bug in the story scripting fix of v 0.102.
Version 0.102
- Fixed some story scripting issues.
Version 0.101
- Fixed concurrency issue that could cause a crash in the map view (i.e., while scrolling the map).
Version 0.100
- First public release of Pirates and Traders 2.