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Merry Christmas 2018

Well, this year went fast. Unfortunately, things have pretty much carried on this year where it left off last year – i.e., way too much things to do at work eating into my free (and MicaBytes development) time. That reality – combined with the problems I had while developing the…

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Michael December 23, 2018 December 23, 2018Announcements, Pirates and Traders 2 0

Gamepedia

As part of my ongoing quest to streamline and improve the games and their documentation, the latter are now being moved to Gamepedia, where the Pirates and Traders + Pirates and Traders 2 wiki will now become available. The documentation remains sparse, but – as and when I find time…

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Michael October 10, 2018 October 10, 2018Announcements, Pirates & Traders, Pirates and Traders 2 0

Testing, testing…

Those of you following on Discord have probably noticed that I’m doing a lot of “upgrading” of the infrastructure surrounding MicaBytes. Setting up the Discord server is one, of course, but I’m also working on the wikis and moving my issue/bug lists. My hope is, of course, to make communication…

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Michael September 27, 2018 September 27, 2018Announcements, Pirates and Traders 2 0

Land Combat Released

So, as I’m typing this version 0.289 – the Land Combat upgrade – is finally rolling out as a production release. We’re not quite done yet. The current version is a first version and still very limited: there are only a few combat units available (and weapons cannot be used…

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Michael September 22, 2018 September 22, 2018Announcements 0

Land Combat Redux (PART 2)

So, if it wasn’t obvious from the previous post, I think one of the key elements in making a replayable tactical combat system is to have a variety of enemies with very distinct styles. That, unfortunately, tends to be a problem when you are trying to model historical combat. It…

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Michael September 9, 2018 September 9, 2018Pirates and Traders 2, Small Battles 0

Land Combat Redux (Part 1)

I’ve had game development as a hobby for way too many years. In all those years, there is one design issue that I’ve worked on in one form or another pretty much constantly: how to incorporate tactical combat into strategic gameplay. I’ve never been satisfied with any of the solutions…

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Michael September 1, 2018 September 1, 2018Pirates and Traders 2, Small Battles 0
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