SPQR (Part 2)

The election game is essentially a battle to control the Roman state, with the winner of the battle being whichever faction is able to dictate the distribution of the benefits of that control. The following are the lists of benefits that I am currently planning to include in the game: …

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Vae Victis

As mentioned in the previous post, I finally decided to focus on the “core” of the Imperium experience; which is/was the political gameplay. Unfortunately, the lure of details changed the priorities of Imperium during development, and as a result an inordinate amount of the development time I’ve spent on Imperium …

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Quo Vadis?

That’s Latin, and means something like “Where are you going…” or something like that. I’m not really that dab at Latin. Where is Imperium going? Good question – but before I answer it, it is perhaps best to start with where we have been. I started designing Imperium back in …

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