Five Years of Pirates and Traders

According to my records, Pirates and Traders is exactly five years old today. I started work on Pirates and Traders almost immediately after having released my first game – “A Brief History of Rome” – on the Android market on January 30, 2010. I wanted to do another historical game,…

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A cunning plan…

I am very wary of making promises wrt game development. Although I try to maintain a steady tempo in this work, it remains an activity that I primarily do in my – all too scarce – free-time. The past few months have been harsh on my free-time. Part of this…

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Moving Pains

It’s been a while since my last post, so I guess I’d better explain. I (we) moved to a new home this December, and as those of you who have done so in recent times will no doubt recollect, that is a huge drain on one’s free time. All of…

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Plans and Progress

By far the most frequent question I get is “when will Pirates and Traders 2 be done”. The answer to that is the annoying – but unfortunately accurate – “when it is done”. Software development is my passion, but developing games is only the part of that which I do…

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Character Generation in Pirates and Traders 2

Seeing as how I just posted a peek at the character generating screen from Pirates and Traders 2, I thought it might be an idea to write a few words about it. Players of the original game will feel that they are in familiar territory with this screenshot. I am retaining…

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Authorial direction, replayability, and player narrative

Some years ago, while I was still working actively on the Imperium project, I wrote a bit on the subject of Narrative in strategy games, where I speculated on whether less structure in a game story actually gave richer narrative. As Will Wright pointed out in his 2007 SXSW talk:…

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