Progress Update – November

My development system outage last month really screwed up with plans. To my (sometime) amusement, first the power supply of my PC went AWOL. When I got that replaced (took a week since it was still on warranty), I then found out that my graphics card was entirely shot. So…

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Progress Update – October

Well, that was unexpected. This weekend, the power supply unit of my development PC suddenly decided to die (well, I suspect the PSU – I’m still not 100% sure until I get a reply from the supplier). Fortunately the PSU is still under warranty, though the unfortunate side-effect is that…

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Progress Report – September

Still struggling to find time to keep the blog updated, as you have no doubt noticed. Well, such is life sometimes. Work on Imperium has been very scarce for a period. The main reason is that Pirates and Traders has been occupying most of my development time. When you have…

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Progress Report – Summer

The past months have been very busy ones – taking care of a toddler eats up time. It also makes it hard to get in the kind of concentrated periods of work that I thrive on, and work on Imperium has suffered as a result. Not being the type who…

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Progress Report – February

Hope all of you had a merry Christmas and that your year has started well. As you may have noticed, I have hardly been idle. I spent a little time this January porting Imperium Mini over to the Android just for the heck of it. It went very smoothly and…

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Progress Report – December

Here be Dragons. Or in other words: November was the month in which I spent far too much time playing Dragon Age: Origins. That’s the problem of working on stuff in one’s free time; it really doesn’t leave space for much else, so playing games for me is always a…

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