End of May
It’s been a while since the last post on game progress, and the reason is probably what you’d expect: not all that much to report yet. I have been – and am – short on time at the moment, which means that even minor issues tend to result in long…
Ten years as a part-time Game Developer
I recently watched Jeff Vogel’s amusing (and educative) GDC talk, “Failing to Fail: The Spiderweb Software Way“. Vogel is an icon of the indie developer scene (despite his self-deprecation); he’s been around for longer than pretty much anyone else still actively developing in the game development world. It’s always interesting…
Land ho!
Activities with the kids dominated the weekend; spring means soccer training and this weekend the first tournaments with my eldest’s soccer team). So not as much free time this weekend as I had hoped, allergies are messing up my sinuses, and the voice is somewhat the worse for wear after…
And not so rapid iterations
So, after the rapid iterations of the last major set of changes, it’s been quickly back to the grindstone, with the usual problems I’ve been struggling with for the past year or so. Easter was great though – I got some time to step away from work, do classical Norwegian…
Rapid iterations
In case you haven’t noticed, the past few hours have seen some rapid updates of the game. This is because I’m updating some of the core methods and structures in the game, in preparation for the next major set of updates to the game (mostly related to the social interaction).…