SPQR (Part 1)

I’ve been busy moving to a new apartment this weekend which delayed this post a bit. Here we go, though. The Roman politics module is a part of the game that has gone through a lot of re-design over the years, almost as much as the many battle engine iterations,…

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Vae Victis

As mentioned in the previous post, I finally decided to focus on the “core” of the Imperium experience; which is/was the political gameplay. Unfortunately, the lure of details changed the priorities of Imperium during development, and as a result an inordinate amount of the development time I’ve spent on Imperium…

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Quo Vadis?

That’s Latin, and means something like “Where are you going…” or something like that. I’m not really that dab at Latin. Where is Imperium going? Good question – but before I answer it, it is perhaps best to start with where we have been. I started designing Imperium back in…

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