More on Portraits

This week has primarily been about finishing the portrait generating code and interface, though I must admit that having picked up Total War: Warhammer at bargain price this friday, some of my free time this weekend was spent bashing greenskin heads.

I’ve also noted that many of you have issues with distributing plunder. I will look into that issue as soon as the portrait generating code is solid.

Screenshot is of the portrait editing view. Currently, the game start will allow the player to edit body type, hair, hair color, nose/face shape and facial hair features (also ethnicity, depending on your starting background).