The time before summer holidays is often a busy time, and so this year has proven as well. For the past few weeks I’ve been working on a variety of issues (including fixing a bug in Pirates and Traders), but my time has been pretty limited due to a number of reasons, mostly work related. Worse than the slow progress, though, is that my response time on bug reports has been pretty slow. My apologies if you’ve sent me a bug report, and haven’t got a timely reply, or posted a question on FB and suffered the same fate. It is, unfortunately, the sort of thing that happens when operating a one-person operation on a part-time basis.
Anyway, a few things have been happening during the past few weeks.
Pirates and Traders 2.6.7 was released, containing a new (infrequently) recurring mission that can earn the player a native banner. I think this was needed, since previously you could only earn the banner in two unique missions, and your chances of either of them succeeding was not very high. I’ve also started exploratory work on Pirates and Traders 2, and I hope to write a little bit about the ideas I want to implement in that game on the facebook page soon.
A lot of time has been devoted to Small Battles. I wasn’t really happy with the first alpha version of the game, so I’ve made some important changes to the game mechanics. Currently putting in some effort there, before I return to work on Dwarf King. Just received the first of (hopefully) many character portraits for the latter, so things have been happening on that front too, albeit at a slightly slower pace. In either case, I hope/expect to be able to devote more time to development over the next couple of months, as well as sharing some of my thoughts with respect to the projects I’m working on.